Vincent Charland
LEVEL DESIGNER
BREACH - UNREAL ENGINE 4 MISSION
Humans have lost Earth. Creatures invaded and forced humanity to flee in a colony ship and abandon its planet. Many years later, the remaining humans want to take back the Earth. A human soldier embarks on a mission to scout for any potential area to serve as their base. While doing so, he is attacked and crashes into a mountain top. He will need to clear the area and contact the colony ship with the help of a radio tower.
DESCRIPTION:
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Single player mission made in Unreal Engine 4.
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First-person shooter gameplay.
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Inspired by games such as Destiny, Doom, Outriders, Halo.
RESTRICTIONS:
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Solo Project
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Use blueprints to control the mission's progress.
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Short mission: 2 minutes walkthrough
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Production time allowed: 4 weeks
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Development completed in: around 40 hrs
CHALLENGES:
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Learning more about blueprints by trying to transfer my C# skills into it
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Make a map of a different game genre (action-adventure FPS single player game).
DESIGN INTENTIONS:
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Providing a clear landmark at the very start of the level (radio tower).
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Showing that same landmark later on in the level at an intersection to let the player easily differentiate the golden path from the optional route.
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Offering combat encounters with an evolving difficulty by increasing the enemy count and mixing enemy types to keep the challenge interesting.
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Creating an optional side path offering a greater challenge and reward.